Starting locations in Unreal environment. Initial location in forward: x: -12540.0 cm, y: -14290.0 cm z: 250.0 cm rot_x: 0.0 rot_y: 0.0 rot_z: 0.0 scal_x: 0.0 scale_y: 0.0 scale_z: 0.0 Initial location in downward: x: -12540.0 cm, y: -14290.0 cm z: 5000.0 cm rot_x: 0.0 rot_y: 0.0 rot_z: 0.0 scal_x: 0.0 scale_y: 0.0 scale_z: 0.0 The depth is encoded as uint8 ranging from 0..255 representing a scale from 0..100m. Labels: {"misc", 0, }, {"street", 1}, {"building", 2}, {"car", 3}, {"sign", 4}, {"fence", 5}, {"hedge", 6}, {"tree", 7}, {"wall", 8}, {"bench", 9}, {"powerline", 10}, {"rock", 11}, {"pool", 12} Calibrations: f = 512 px = 512 py = 288 Made for x-view using airsim simulation.